A downloadable game

Action Sequence for AS Jam 3! For usability purposes, the height of the jump is linked to the sprite height (BattleManager._target.battler().height), so smaller targets still get flash kicked in the head.


Credits:
Plugins: Visustella
Animations: Manu
Michelle Battler: Robert Pinero
Dragon Battler: Aekashics

Thanks also to Arisu for helping me get the variable jump right.

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