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Submission to Build Your Own Game Jam (The 6th Annual DG GJ)
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Devlog
Action Sequences: Swarm
May 04, 2021
by
Human
4
#action sequences
Next installment in the series breaks down swarm, a deceptively difficult attack to program. Everyone hates waiting for 8 enemies to attack, one by one, slowly. Swarm was designed to be as fast as a s...
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Action Sequences: Drifty Punch
April 25, 2021
by
Human
3
#action sequences
Posting some (hopefully) helpful notes on the attack choreography ( action sequences ) in this game. Will start with the Drifty Punch, and time allowing, add a few more later! First of all, Visustella...
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Engage Mechanics Explanation
April 02, 2021
by
Human
2
For those interested in how the core "Engage" mechanic works, I did a truncated snapshot below of the core loop. This requires a tiny bit of background knowledge of Visustella Battle Core's capabiliti...
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