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Infinity Beatdown

Infinity Beatdown

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Devlog

  • Action Sequences: Swarm
    May 04, 2021 by Human
    4
    #action sequences
    Next installment in the series breaks down swarm, a deceptively difficult attack to program. Everyone hates waiting for 8 enemies to attack, one by one, slowly. Swarm was designed to be as fast as a s... Continue reading
  • Action Sequences: Drifty Punch
    April 25, 2021 by Human
    3
    #action sequences
    Posting some (hopefully) helpful notes on the attack choreography ( action sequences ) in this game. Will start with the Drifty Punch, and time allowing, add a few more later! First of all, Visustella... Continue reading
  • Engage Mechanics Explanation
    April 02, 2021 by Human
    3
    For those interested in how the core "Engage" mechanic works, I did a truncated snapshot below of the core loop. This requires a tiny bit of background knowledge of Visustella Battle Core's capabiliti... Continue reading
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