Update V 0.09.00


Changelog:

  • Added documentation - labeling, comments, etc. to each attack.  Attacks now are split into parts, labeled, and described with consistent language. This should help beginners seeking to learn how to make their own attacks, and advanced users to pick apart and insert sections they want to alter.


  • Added new note tags to skills to link them to common events by name and make copy/pasting easier (thanks to Arisu for adding this!).


  • 2 new ranged attacks added - Flip Shot and Dive Shot.
  • 2 new projectile attacks added - projectile and flip projectile (requires Action Sequence Projectiles plugin).
  • 1 new mechanics attack - Flip Attack Sequential.
  • Added a .txt help file with directions.
  • Changes in organization of attacks - consistent order of sections.
  • Bug fixes, timing, distance, animation,and sound changes to improve skill smoothness and execution.
  • Offsets should now work correctly (thanks Irina!) so attacks should work correctly when used by both enemies and actors.
  • SEEEECRET characters added to the browser game! Download them here.

Upcoming Plans:

  • Supplement the Mechanics section with skills demonstrating commonly used mechanics, js.
  • Update attacks that send battlers off screen to function correctly despite screen resolution.
  • Update attacks to work correctly regardless of enemy positioning.

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