AS Basics 1.0.0 Launch!


Changelog:

  • Updated skills and notetags to utilize new Action Sequence Keys
  • 8 new mechanics skills demonstrating use of choices during action sequences, common script calls, conditional skills based on buffs and states, and more.
  • Updated some skills to use the Move: Float command instead of the Move Distance command to ensure shadows do not follow battlers on (jumping) attacks
  • Updated page description to reflect changes
  • Updated HTML game

Full list of mechanics:
- Flip Attack Sequential: Attacks all enemies, one by one
- Elemental Slash: Select an element mid-attack
- Crisis Attack: Extra damage at low HP
- Random Slash: One out of three effects occur randomly
- Input Attack: For 5 seconds, pressing [OK} damages the target
- Nightmare: Puts target to sleep. Does damage if target is already asleep.
- Flare Sword: Gives user ATK buff. If ATK buff already exists, attacks all enemies
- Increment Blade: Damage increases with every use
- Critical Smash: Action sequence and effects differ if attack is a critical hit

Future plans:
Shouldn't be too many changes to this aside from bug fixes or minor adjustments. I might create a new AS based on the Mech: Once Parallel command. Stay tuned for future AS packs though!

Files

MZ Action Sequences - The Basics.zip 2.2 MB
Oct 30, 2021

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