AS Basics 1.0.0 Launch!
Changelog:
- Updated skills and notetags to utilize new Action Sequence Keys.
- 8 new mechanics skills demonstrating use of choices during action sequences, common script calls, conditional skills based on buffs and states, and more.
- Updated some skills to use the Move: Float command instead of the Move Distance command to ensure shadows do not follow battlers on (jumping) attacks
- Updated page description to reflect changes
- Updated HTML game
Full list of mechanics:
- Flip Attack Sequential: Attacks all enemies, one by one
- Elemental Slash: Select an element mid-attack
- Crisis Attack: Extra damage at low HP
- Random Slash: One out of three effects occur randomly
- Input Attack: For 5 seconds, pressing [OK} damages the target
- Nightmare: Puts target to sleep. Does damage if target is already asleep.
- Flare Sword: Gives user ATK buff. If ATK buff already exists, attacks all enemies
- Increment Blade: Damage increases with every use
- Critical Smash: Action sequence and effects differ if attack is a critical hit
Future plans:
Shouldn't be too many changes to this aside from bug fixes or minor adjustments. I might create a new AS based on the Mech: Once Parallel command. Stay tuned for future AS packs though!
Files
Get (FREE) MZ Action Sequences - The Basics
(FREE) MZ Action Sequences - The Basics
Pre-made Visustella MZ action sequences to copy/paste into your project.
More posts
- 1.0.1 UpdateMar 04, 2022
- Update V 0.09.00Feb 19, 2021
- AS Basics Pack V.0.08.00Jan 07, 2021
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